mardi 6 janvier 2015

94Fifty Freakishly Smart Sensor Basketballs

High Tech Basketball ( TeK-THinK)
Basketball is one of America’s favorite pastimes and is quickly growing in popularity around the world. The beauty of this sport is that you don’t need very much in the way of equipment to play your sport. All you need is a flat safe playing surface, some shoes and a basketball.
Now there is a high tech basketball that helps you with your game by recording everything that you do and how you do it.

The 94Fifty Smart Sensor Basketball looks and feels much like every other basketball on the outside but on the inside it is very different. The ball has multiple sensors inside that collect data from your game and send it to your smartphone.
Pretty cool I think.


 94Fifty: Freakishly Smart Sensor Basketballs:
InfoMotion Sports Technologies rocks the Digital Sports world with it’s 94Fifty motion sensor basketballs.

A Normal Ball That Gives You Advanced Training Whenever You Want It:

 


  • Regulation size, weight, and spin indoor/outdoor Bluetooth enabled sensor basketball
  • Downloadable app packed with ways to measure stuff that helps you to get better faster
  • Wireless Qi charging pad




Features
  • Instant feedback - shot by shot or every dribble
  • 50 different head-to-head competition choices
  • Skill-based leveling workouts that get more difficult as you improve
  • QuickTrain shot analyzer for shot speed, shot arc, and backspin
  • QuickTrain ball-handling for power dribbling, speed dribbling, and off-hand dribbling
  • Stores workout and competition history for up to 4 players for 3 months
  • Indoor/Outdoor synthetic leather cover
  • Wireless recharging and up to 8 hours of battery life
  • Up to 90 ft. range from hand held
  • Men's and women's/youth sizes (You will be able to select the ball size once the project is funded) 

Four Apps Included with Ball 

There are four distinct functional areas within the base app you get with the ball, and all of them have a well-thought purpose. The App contains:
  • Workout - to improve skills and motivate practice
  • QuickTraining - to focus on specific areas of skill
  • Compete - for head to head competition for up to 4 players
  • Challenge - to interact with other players around the world. 
Workout




Workout mode gives you 50 challenges over 4 different levels for shooting and ball-handling. Track your history. Get better.
Workout mode gives you 50 challenges over 4 different levels for shooting and ball-handling. Track your history. Get better.
  • Focus is on skill development for ball-handling and shooting.
  • Timed, Pre-defined drills - Player performs at game speed while app measures specific skill metrics.
  • Performance history - record personal bests for 3 months of each drill.
  • Instant results and personal feedback.
  • Uses leveling to motivate practice (4 levels from Playground to Pro).
QuickTraining




Quickly train your skills with instant coaching feedback for shot speed, shot arc, backspin, power dribbling and more.
Quickly train your skills with instant coaching feedback for shot speed, shot arc, backspin, power dribbling and more.
  • Free form - perform any drill you want and measure what you want.
  • Instant results with no history - designed for quick muscle memory learning.
  • Choose to measure shot speed, shot arc, backspin and dribble force for quick feedback on your priorities. 
Compete 




Compete head-to-head against anyone, anywhere. Up to 4 Players can be in a competition.
Compete head-to-head against anyone, anywhere. Up to 4 Players can be in a competition.
  • Instant head-to-head competition, anywhere, anytime.
  • Choose from over 40 drills to compete.
  • Choose different ways to score your competition (most dribbles in 20 seconds, or most powerful dribble, or most accurate shooter with the fastest shot release).
  • Instant scoreboards to see who wins.
  • Running leaderboard for 4 players (to see who gets bragging rights)  History kept for three months. 
Challenge




Use Twitter to join competitions against anyone in the world.
Use Twitter to join competitions against anyone in the world.
  • Uses Twitter to allow players to compete in real time from anywhere in the world. 
  • Follow favorite players, watch for challenges, and compete against the world.  (Trash talk optional)

Why Put Sensors in a Ball?





We asked the same thing 5 years ago when we were working to determine how best to measure important elements of skill. It turns out that the ball is simply a receiver of force, and those forces are applied by the player.  It goes where the player tells it to go. By measuring all the forces put into or taken out of the ball, and the consistency at which the player can apply forces at game speed, we actually get an amazing picture of how well that player can perform under pressure. (And in some sports like basketball and soccer, there is always some kind of pressure)

The sensors inside are programmed to recognize and measure stuff we can't see with the human eye, but when we can measure that same stuff and display it for the player to see, we can quickly improve shooting and ball-handling skills, such as:
  • Shooting accurately and quickly (Did you know that great shooters can shoot the ball after the catch in less than .75 seconds with great accuracy?)
  • Shooting with ideal arc (Did you know an ideal shot has an entry angle between 42 and 48 degreesto the basket?)
  • Shooting with proper release and backspin (Did you know that the ideal backspin generated on a shot is between 135 and 150 revolutions per minute?)  
  • Dribbling with force/confidence (Did you know that great ballhandlers dribble with forces greater than  6 g’s with either hand?
  • Dribbling with speed (Did you know that putting down 150 dribbles in less than 20 seconds puts you at the top limits of human hand speed?)
Players simply use the ball when they practice or to test for improvement, to compete with other players to see who has the best skills, or to focus on a specific weakness that is important.  But more about the App in a second.   A few final details about the ball: The range of the Bluetooth is up to 90 feet from the handheld, and the results are displayed instantly. You can see every dribble counted and get results after each shot.  It’s fast - about 100 millisecond speed from action to visual display. And it measures any forces applied to the ball - spin, acceleration, you name it. A full 360 degree view of the ball - and the player that moves it. The ball is going to give you data and feedback about your game that is smart, precise, and freakishly accurate.   Yeah, it's that good. 

How it Works:

To get started, you download an app to your phone or tablet and bounce the ball three or four times to connect it to the app - that's about it.  We have taken great care to make this a very easy and reliable process.
It can be used by a single player working on their game. By rec players trying to get an edge. By parents helping their kids improve.  By coaches and trainers developing skills.  Or by elite players wanting to get to the next level. If there is a goal to be achieved, this is the answer. 
The 94Fifty sensor basketball feels and weighs the same as any basketball. But embedded inside, the ball has an array of 6 sensors, a Bluetooth radio, and battery positioned in a holder engineered to minimize vibrations on the sensors and maximize ball performance. The entire ball is engineered to counterbalance the extra weight so you can’t feel it when you play. Oh yeah - it's also very rugged. We provide a 1 year warranty on the components as long as you don’t use it in the pool or fire it out of a cannon against a wall. Otherwise, its built for normal use. We use Qi wireless charging, so it comes with a small re-charging pad. Simply put the ball on the pad to add power. The battery can last up to 8 hours of normal use before you need to charge it again.

Risks and challenges:

This Kickstarter project was created to fund the final stages of testing, app certification, and production details of our first consumer focused products Our first product offers amazing tracking and instant sports science to basketball coaches and teams, but it is cost prohibitive for the individual player that requires the purchase of a dedicated laptop with specialized software. We have now reduced the computing power required by the laptop onto a small, 10 gram Bluetooth enabled chipset embedded in the ball that processes data and allows it to communicate instantly through a downloadable app on a smartphone device. The primary risk is production lead time and certifications. The parts acquisition for larger production runs requires long lead times - and that's just to get the parts. Then we need to get the completed sensor units into the ball. But the sooner we can start, the sooner we can get 94Fifty into your hands.



lundi 5 janvier 2015

what's the game of basketball

what's the game of basketball:


Basketball is a team sport between two teams of five players on the field that is played by hand
The goal is to score more points than the opposing team by scoring baskets, that is to say by passing the ball through a ring placed above the ground.

STORY:

-Basketball was invented in 1891 by James Naismith, a Canadian physical education teacher at Springfield College in Massachusetts (United States). He tried to take his students between football seasons and baseball during the winter, during which the sport outside was difficult. Naismith also wanted them to find an activity where physical contact is restricted to avoid the risk of injury.

One day, he took the idea of an ancient Mayan ball game and put two fishing crates on the ramps of the gym. The purpose of his students was to enter a ball into the wooden crates to score a goal. The boxes are in height, that's why this game needed as much skill than brute force. Naismith quickly established 13 rules [2] to make this feasible set.

This sport was baptized basketball, which literally means in English: "balloon basket." The first match history took place December 21, 1891 and ended with the score of 1-0.



 THE FIELD:
 
28 m long, 15 m wide; the three circles are used for in-between and the implementation of free throws; Cart is advanced 1.20 m in the ground, it is placed at 3.05 m high, has a diameter of 45 cm.

GAME:
There are two referees, a brand of table; each half lasts 2 quarter time 10 minutes, or 40 minutes total for a meeting. Opposed two teams of 5 players. Each basket is worth 2, except free throws 1 point, and baskets that are launched from behind the 3-point line.

Fouls:

The referee signals that a foul has been committed.
Main articles: Personal foul (basketball) and Technical foul
An attempt to unfairly disadvantage an opponent through certain types physical contact is illegal and is called a personal foul. These are most commonly committed by defensive players; however, they can be committed by offensive players as well. Players who are fouled either receive the ball to pass inbounds again, or receive one or more free throws if they are fouled in the act of shooting, depending on whether the shot was successful. One point is awarded for making a free throw, which is attempted from a line 15 feet (4.6 m) from the basket.
The referee is responsible for judging whether contact is illegal, sometimes resulting in controversy. The calling of fouls can vary between games, leagues and referees.
There is a second category of fouls called technical fouls, which may be charged for various rules violations including failure to properly record a player in the scorebook, or for unsportsmanlike conduct. These infractions result in one or two free throws, which may be taken by any of the five players on the court at the time. Repeated incidents can result in disqualification. A blatant foul involving physical contact that is either excessive or unnecessary is called an intentional foul (flagrant foul in the NBA). In FIBA, a foul resulting in ejection is called a disqualifying foul, while in leagues other than the NBA, such a foul is referred to as flagrant.
If a team exceeds a certain limit of team fouls in a given period (quarter or half) – four for NBA and international games – the opposing team is awarded one or two free throws on all subsequent non-shooting fouls for that period, the number depending on the league. In the US college and high school games, if a team reaches 7 fouls in a half, the opposing team is awarded one free throw, along with a second shot if the first is made. This is called shooting "one-and-one". If a team exceeds 10 fouls in the half, the opposing team is awarded two free throws on all subsequent fouls for the half.
When a team shoots foul shots, the opponents may not interfere with the shooter, nor may they try to regain possession until the last or potentially last free throw is in the air.
After a team has committed a specified number of fouls, the other team said to be "in the bonus". On scoreboards, this is usually signified with an indicator light reading "Bonus" or "Penalty" with an illuminated directional arrow or dot indicating that team is to receive free throws when fouled by the opposing team. (Some scoreboards also indicate the number of fouls committed.)
If a team misses the first shot of a two-shot situation, the opposing team must wait for the completion of the second shot before attempting to reclaim possession of the ball and continuing play.
If a player is fouled while attempting a shot and the shot is unsuccessful, the player is awarded a number of free throws equal to the value of the attempted shot. A player fouled while attempting a regular two-point shot, then, receives two shots. A player fouled while attempting a three-point shot, on the other hand, receives three shots.
If a player is fouled while attempting a shot and the shot is successful, typically the player will be awarded one additional free throw for one point. In combination with a regular shot, this is called a "three-point play" or "four-point play" (or more colloquially, an "and one") because of the basket made at the time of the foul (2 or 3 points) and the additional free throw (1 point).
 

basketball arbitration actions: